NPCs Caused Server Crashes now

Summary

Starting immediately after the Fortnite 39.00 update (Nov 29–30 2025), all of my AI-heavy islands that use custom npc_behavior scripts combined with NPC Spawner / Guard Spawner devices began experiencing extreme server instability. These islands were 100% stable for over a month prior to 39.00 with no Verse changes on my side.

Since 39.00, these islands now produce 20–100 server crashes per day, affecting live players in public matches. This regression impacts multiple islands, multiple spawners, and multiple behavior implementations, all of which previously ran flawlessly.

This appears to be a core AI / Scene Graph / NPC component regression introduced in 39.00.

When the Issue Started

Approximately 24–36 hours after v39.00 went live, every island using custom NPC logic started producing:

Server crashes

NPC freezes / desyncs

Hard AI shutdown during runtime

Public matches collapsing with identical error types

No code was changed during this window. Maps that had been stable for 30+ days immediately started failing.

Number of Maps Affected

Hunt the Spino

Hunt the Santa

Hunt the T-Rex

Additional prototype islands using the same AI framework

All show identical problems starting after 39.00.

Frequency

100–1500 server crashes per day per map, verified across:

Public matches

Long private sessions

Dedicated test runs

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Have Custom NPC code in your project

Expected Result

Servers not crash

Observed Result

NPCs work but servers crash now

Platform(s)

All