NPC Teams don't work as expected

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Summary

Whilst the teams work in the sense that they know who to shoot at and who to heal etc. it doesn’t seem to have any impact on e.g. the barrier device’s Ignore Team property or the team settings device.

I’m mainly focusing on barriers, but I believe it’s a team issue.

Steps to Reproduce

  • Create a new NPC behaviour class
  • Give it a default Team with the Team Modifier (in my case 2)
  • Use a barrier device and set the Ignore Team to 2
  • Get the NPC to try to walk through (I used NavigateTo, but you can probably also use patrol paths)

Expected Result

The NPC shouldn’t collide with the barrier, as it’s on the ignored team.

Observed Result

The NPC does indeed collide with the barrier.

Platform(s)

PC

Have you found any workaround for this? This issue is also impacting me.

The status of FORT-745526 incident has been moved from ‘In Testing’ to ‘Closed’. Resolution Reason: ‘Fixed’

I think team modifier does not work. Here is how you can put npc in teams: How to assign an NPC to a team using Verse | Community tutorial

Nope. Had to redesign my entire map to put barriers around all the NPC paths. A huge headache!

The team modifier does work, as I can’t damage those on my own team, whilst I can on the others. I also remember trying to set it up in verse, which had no impact on the barrier device. Might’ve changed since.