NPC Spawner uses default skin after ~20 unique NPCs with different skin on Switch

Summary

On my UEFN island, when spawning more than ~20 NPCs where each NPC is configured to use a different skin, all platforms except Nintendo Switch spawn the correct skins. On Switch, after a certain NPC count, the NPC Spawner begins spawning NPCs with a default skin instead of the configured one.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

  • Create an island and place NPC Spawner devices.
  • Configure 30+ NPCs (repro occurs around 20, sometimes slightly above/below).
    • Each NPC has a unique skin/cosmetic configured.
    • No other special overrides or runtime switching.
  • Start the island session on Switch and allow all NPCs to spawn (either simultaneously or within a short window).
  • Observe the skins of NPCs spawning after ~25 NPCs

Expected Result

All NPCs spawn using their individually configured skins, regardless of platform.

Observed Result

On Switch: after a certain number of unique NPCs (≈20), newly spawned NPCs use a default skin instead of the configured unique skin.

Platform(s)

Switch

Island Code

9025-9496-6302

I recorded a video of the issue: the same game, on my PC and on my Switch

1 Like

FORT-977267 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like