Summary
On my UEFN island, when spawning more than ~20 NPCs where each NPC is configured to use a different skin, all platforms except Nintendo Switch spawn the correct skins. On Switch, after a certain NPC count, the NPC Spawner begins spawning NPCs with a default skin instead of the configured one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Steps to Reproduce
- Create an island and place NPC Spawner devices.
- Configure 30+ NPCs (repro occurs around 20, sometimes slightly above/below).
- Each NPC has a unique skin/cosmetic configured.
- No other special overrides or runtime switching.
- Start the island session on Switch and allow all NPCs to spawn (either simultaneously or within a short window).
- Observe the skins of NPCs spawning after ~25 NPCs
Expected Result
All NPCs spawn using their individually configured skins, regardless of platform.
Observed Result
On Switch: after a certain number of unique NPCs (≈20), newly spawned NPCs use a default skin instead of the configured unique skin.
Platform(s)
Switch
Island Code
9025-9496-6302