NPC Spawner (Type Guard - Default Behavior - Team Wildlife) doesn't move after 33.10 update)

Summary

After 33.10 update, our NPC Spawner using NPC Character with Type Guard, Default Behavior, and Wildlife team stopped moving. (Specially it’s in combat mode). It seems sometimes it moves when there is no player on its awareness
(We’re not using Round based system like the other reported issues)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Add a NPC Spawner with the setup like the screenshots, make it spawn and notice that when its targetting a player, it only rotates but doesn’t move.

Expected Result

When the NPC is in combat, it should not stand still

Observed Result

When the NPC spots a player, it just stand still rotating but doesn’t move

Platform(s)

All

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Additional Notes

We noticed that the same happens when using Guard Spawner

Closing the second ticket as a duplicate.

FORT-857181 has been ‘Closed’ as a duplicate of an existing known issue.

Just an additional information. We found out that it only happens when the NPC is using melee weapon, since this probably makes the NPC use Follow Agent function.

FORT-857180 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 34.40.