navigation_result returns as interrupted, where unreachable should be returned, when blocking an NPC in an enclosure that removes nav mesh around it.
Stopping Navigation with volumes or mutator zones to play Animations also now count as interrupted.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
make an enclosure that blocks navmesh around a Spawner that is controlled through verse and generate points that are unreachable.
All npcs would just get stuck in an infinite āinterruptedā loop, even though it worked prior to the patch. My solution that ended up working was simply adding Sleep like this:
Funnily enough, adding this sleep will stop them from interrupting later on yeah Only issue i have now is that they stand still stuck in an interrupted loop in the beginning for a while, but as soon as they start moving the interruption loop is non-existent haha, thanks!
they might be generating the nav mesh before they can move. if you dont notice it after the first initial period where they just kind of stand there then thats probably it. in your npc definition if you set the nav mesh generation to something really high it will have a delay like that too, since its generating a larger areas nav mesh. also, complexity in your map will increase the generation time. usually the default works well enough unless youre doing something more complicated