NPC Spawner Device no longer works in latest update

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

In short, with the latest update, NPCs from my maps no longer spawn and appear to be completely removed from the published maps. These include both fortnite characters and custom characters with Verse scripting.

Steps to Reproduce

Put a NPC Spawner device in a level, set up the necessary defintions, publish the project. The NPCs do not spawn.

Expected Result

NPCs spawn on published islands.

Observed Result

NPCs do not spawn on published islands.

Platform(s)

PC

I can confirm this - custom NPCs simply no longer spawn as of Fortnite+Release-29.10 and Fortnite+Release-29.00.

Verified on both PC and Xbox, published map code 6383-3623-7956, which was published prior to the latest Season (i.e., it was published during 28.x).

NPC Spawner:

  • NPC Behavior Script Override = None
  • NPC Character Definition = based on Guard, with many options modifications.

In the UEFN Editor, if you forcibly replace the NPC Behavior Script Override with something other than ā€œNoneā€, the NPC will spawn, but that forces you to hand-code everything, whereas in 28.x the SAME build allowed you to just modify Guardā€™s defaults.

i.e., the bug appears to be that ā€œNPC Spawner instances fail to spawn NPCs if the NPC Character Definition is custom, but the NPC Behavior Script is NOT overridden.ā€

Thanks!

1 Like

FYI ā€“ it works again.

FORT-729257 is confirmed to be fixed on PC and Xbox as of the public 29.30 release this week.

Confirmed two ways:

  1. new private build with the correct NPC with default Guard behavior, spawning correctly according to timer settings.
  2. The original previously-released public build (unchanged from the 28.x timeframe) also started spawning again.

Thanks Epic devs!

The status of FORT-742056 incident has been moved from ā€˜Unconfirmedā€™ to ā€˜Needs Triageā€™.