NPC spawners using npc definitions with Actors using imported skeletons using ‘Retarget From Fortnite Character’ modifier are spawning Actor in the world outliner of the editor when starting the game during a session. The actors are spawning in the world origin regardless if the spawner has been activated. The editor will ask me to save the newly created actors. this does not occur with fortnite character cosmetic modifiers only the Custom Characters.
Steps to Reproduce
retarget a skeleton. create custom npc definition using custom character cosmetic modifier. start the session. The actor used as Character Blueprint will spawn at world origin in the editor.
Expected Result
I dont expect new actor to spawn in the editor when game is started by npc spawner.
Observed Result
The actor used as Character Blueprint will spawn at world origin in the editor. It is creating the Actor in the editor after updating a Session. It is not an in game issue.
We are also having this bug, I have actors added every time Verse is run. Good news is they are going to 0,0,0 so it’s a minor annoyance, but I cannot run a memory calculation without these unnecessary actors spawning. Was not an issue before the v31.00.