After the 33.00 update, Pet Heroes Adventure island is facing collision issues.
When there is no player around the NPC (It includes when activating a cinematic camera far from the player, the NPC collision seems to break and the NPC falls through the ground.
Also it started colliding with objects that was not colliding before and causing weird behavior when following the player.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Make a NPC Follow the player and teleport the player far from it. It should fall.
Make the NPC teleport along with the player so you can see it falling
Expected Result
Collision from NPC’s work as before or having settings to make it behave like before the update.
So just to document here,
As discussed, the issue is not the spawn… the issue is that when teleporting the NPC to somewhere far from the current point, they are passing through the ground and being eliminated.
Also they are colliding with obejcts that were not before (our clickers) and other small objects
“Disable Player Collision” in the island settings does nothing now. Pre-33.00, if collision was disabled, you could walk through npcs. Now it has no effect.
Please, if you can when you solve this, add support for disabling NPC->NPC collision or a method to choose how NPCs collide with eachother
It also happens when activating a camera to the player that is far. When the camera is removed, the npc’s (that were close to the player) just fall through the ground
I also know if something has collision and gets teleported to something else that has collision, the teleportation wont work, or it will eliminate the teleported actor.
My map is having my NPC fall through and get eleminated as well. Though it just happens at random. This did not happen before the update. Now it happens without fail within the first minute of playing. Has completely killed my map
We’ve been extensively testing various collision presets for NPCs to find a solution for the new issues. However, from what we’ve observed, NPCs now collide with everything. So far, we’ve tested over 30 different collision preset types, and none of them resolve the issue—they all result in collisions with all objects, which is causing significant challenges.
We’re continuing our testing, but this widespread collision behavior is raising major concerns.
Teleporting the NPC in a loop (doesn’t seem to do anything)
Raising the spawner height so that the internal system has time to correct the issue (even after 10s the NPC is still falling)
When it randomly happens you either want to kill the NPC and spawn it again, or, since it seem to only happen when you try to spawn the NPC right after teleporting the player somewhere, adding a sleep before spawning the NPC seem to fix it (for me)
EDIT: The issue depends on the player, some players will never make it occur while others might always make it happen