NPC navigation_result returning incorrect value

Summary

navigation_result not returning correct result. Even though the navigation mesh is completely green, the NPC NavigateTo Method returns “Interrupted” while it should work. However, when doing it in a loop, after exactly 1 minute, the navigation_result is no longer “Interrupted” and the NPC can move to the specified point.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Create an npc behavior that follows a player. When a player is not reachable anymore or inside a specified safespace, make the npc return to a fixed vector3 location. Make sure the navigation mesh is green all the way to the specified location.

Expected Result

NPC should move to the specified fixed vector3 location

Observed Result

NPC does not move to the specified fixed vector3 location and throws “Interrupted” navigation_result

Platform(s)

All platforms