NPC Navigation Mesh doesn't register rescaled walls properly.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

AI

Summary

The navigation mesh for NPCs doesn’t adjust properly to rescaled walls. It treats the bigger wall like a normal-sized wall, confusing the AI.

Steps to Reproduce

-Place an NPC spawner
-Enable Navigation in the Debug menu
-Place a normal-sized wall from a gallery
-Place another wall nearby but rescale the width to max

Expected Result

The expected result from the steps above should be the navigation mesh showing a blocked navigation area as the same size as a normal wall on the large scaled wall.

Observed Result

In my tested the expected result has been the observed result.

Platform(s)

Tested on PC, most certainly applies to others.

Island Code

0750-4673-0690

Additional Notes

Since I’m not seeing an option to attach an image to this form I’ll attach one in the replies.


These images show the problem at hand.