NPC Navigation fails and appears dumber than before.

I’m saying while it is obvious the navigation never worked perfectly before. It was able to perform “simple” obstructed navigation as given in the image below. You can see that there are doors on the left (there is also one on the right) the cube in the center is the NPC’s position. It needs to get to the room behind the wall. It will run into the wall and return blocked instead of opening the nearby door. The prior behavior would of worked. I would know. I ran this test multiple times prior to the patch.