NPC Mount ErrRuntime_MemoryLimitExceeded Errors

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Summary

Since today’s update, one of our maps is seeing many different types of ErrRuntime_MemoryLimitExceeded that were not occurring before.

An example callstack for one of these errors is:

Verse unrecoverable error: ErrRuntime_MemoryLimitExceeded: Exceeded memory limit(s). Truncated callstack follows: AI_npc?tions_component:NavigateTo(:navigation_target,:?MovementType:movement_type = …,:?ReachRadius:float = …,:?AllowPartialPath:logic = …) (Unknown source) (Source: Unknown(0,0, 0,0)) task_npc_mount?havior$OnBegin:Update (Unknown source) (Source: Unknown(0,0, 0,0))

Not all of them are related to NPCs either, for example:

Verse unrecoverable error: ErrRuntime_MemoryLimitExceeded: Exceeded memory limit(s). Truncated callstack follows: Simulation:Sleep(:float) (Unknown source) (Source: Unknown(0,0, 0,0)) task_timer_player$StartPlaytimeTimer:Update (Unknown source) (Source: Unknown(0,0, 0,0))

We have over 20 different types of these errors, with several occurrences of each. Nothing has changed on our map, so this is extremely confusing

Is this intended?

Steps to Reproduce

UNKNOWN

Expected Result

No verse runtime errors for ErrRuntime_MemoryLimitExceeded

Observed Result

Many occurrences of many types of ErrRuntime_MemoryLimitExceeded

Platform(s)

UNKNOWN

Additional Notes

This started happening after this morning’s update

We discovered this runtime error is related to ridable NPC mounts in the map.

Depending on how many NPC mounts are spawned into the map, the map will crash within 15 minutes of the mounts being spawned.

This is only occurring on one of our maps, with more complex terrain. Is it possible there is a memory issue with the NPC pathfinding in the latest update?

Did you find any solution ? :saluting_face: