Summary
If you SetHealth on the fort character of a NPC on the fort characters damaged event to above 0 when the health goes below 0 the npc gets stuck in an in-between state of still being alive but actually was eliminated.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Set health of the NPCs fort_character to above 0 when the npc’s health goes below 0 within a NPC_Behavior script
Expected Result
NPC will still be alive (which is what happens to a player).
Observed Result
NPC turns invisible but script still runs, when you respawn you can see the NPC but when NPC reaches <= 0 HP it will no longer take damage but not be eliminated.
Platform(s)
PC
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Additional Notes
I understand keeping the NPC alive might not be intended but it would be super useful for any state machine being used in boss fights so that any player that is too strong will not break the entire boss fight by letting all states complete and cleanup before the NPC is eliminated.