I have been working on a cutscene for my game. The game has two different Maps, Map1 and Map2 which you can switch between. I have an NPC Pawn in Map2 which performs a bunch of animations only during the cutscene. I use the AI Move To node to move around my npc during the cutscene which works fine when I begin the game from Map2. But when I start the game in Map1 and go to Map2, the AI Move To fails. What could be the problem?
In project settings, setting RuntimeGeneration to True under Nav Mesh settings worked for me.