NPC affects camera?

So I wanted to add an npc, I made a class called Ogre which will control these npcs. There inherit the Character class however the problem is everytime I walk near my npc in the game the camera changes position to a first person camera and I dont know why.

Code:

/*Ogre.h*/
#pragma once

#include "GameFramework/Character.h"
#include "Ogre.generated.h"

/**
 * 
 */
UCLASS()
class TESTGAME_API AOgre : public ACharacter
{
	GENERATED_UCLASS_BODY()

		UPROPERTY(EditAnywhere,BlueprintReadWrite,Category = Ogre)
		uint8 health;
		UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Ogre)
		uint8 movementSpeed;
		UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Ogre)
		uint8 Damage;
	
};




/*Ogre.cpp*/

#include "TestGame.h"
#include "Ogre.h"


AOgre::AOgre(const class FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{
	// Set size for collision capsule
	CapsuleComponent->InitCapsuleSize(42.f, 96.0f);
	
	// Configure character movement
	CharacterMovement->bOrientRotationToMovement = false; // Face in the direction we are moving..
	CharacterMovement->RotationRate = FRotator(0.0f, 720.0f, 0.0f); // ...at this rotation rate
	CharacterMovement->GravityScale = 2.f;
	CharacterMovement->AirControl = 0.80f;
	CharacterMovement->JumpZVelocity = 1000.f;
	CharacterMovement->GroundFriction = 3.f;
	CharacterMovement->MaxWalkSpeed = 600.f;
	CharacterMovement->MaxFlySpeed = 600.f;
	
	health = 100;
	movementSpeed = 1;
	Damage = 1;
}

Here is what it looks like when I walk near the npc, NOTE:Im using the Side Scroller Template:
As you can see the camera has changed position and its messed up.

If I move away from the npc, the camera is fine:

I want to add an npc into my scene without changing the camera, what am I doing wrong?

Fixed it, I unchecked Do Collision Test in my Character Blueprint under the Camera Collision. I guess it was checking for collision and adjusting the camera as so.