I have boulder dropping from the ceiling, and depending on the angle the camera is at, will determine whether or not you see the boulder, however I can still see it’s shadow.
What could possibly cause this?
-Sterling
I have boulder dropping from the ceiling, and depending on the angle the camera is at, will determine whether or not you see the boulder, however I can still see it’s shadow.
What could possibly cause this?
-Sterling
Bug caused by pre-computed visibility or LoD, I’d guess.
That’s just great! Any thoughts on how to get around it?
Do you have precomputed Visibility in that level/room? Do you have LODs for this rock?
Just need to trouble shoot one thing at a time.
Well, problem solved, but can someone explain it to me. I couldn’t find much usable info in the docs.
I added a Precomputed volume to the are where I was having the problem, and it seems to have fixed things. What exactly is it doing, and what would have required the use of it?
Cheers,
Sterling
Precomputed Visibility Volumes are used primiarly for performance optimization. These volumes store the visibility of Actors for their location in the world. These should be placed only in areas the Player can access.
From Volume Actors in Unreal Engine | Unreal Engine 5.3 Documentation
^^