Fresh Lemonade: Gunpowder Plot
Boy it has been a wild ride! As with each gamejam when I am figuring out what my game is going to be about, I also factor in that at least one major element of the coding is something I have little experience in. For example, last month I made my first paper2D game. For this month I decided that for my submission I would take a foray into the wild world of procedural generation. There are so many different methods and so I just ignored all of the internet’s prior wisdom and experience from tutorials and examples and made mine from scratch. It’s probably not the most efficient, but I got it working pretty smoothly by Saturday. I also have relatively little experience with AI, so creating enemies that would roam, attack, etc was a treat!
I hope you all enjoy playing my game!
Team Name:
Fresh Lemonade
Members:
Submission:
Gunpowder Plot
Description:
The year is 2115 and the world has become gripped with war. The internet, which was once seen to be the way to global peace through accumulation of knowledge and communication has become so over saturated with information and entertainment that vast portions of the population have become stupefied and violently irrational. In an attempt to combat widespread ignorance of history and brainwash its citizens into seeking peace, the British government has created mandatory historical -simulation therapy. In order to receive their certificate of completion, citizens must complete rigorous simulations of British and world history going back to its foundation. You have arrived for another day of simulations.
Traverse through the dungeon levels setting fuses on your barrels of gunpowder. Set all 6 fuses and escape before they blow and you will succeed!
Some historical background for you: The Gunpowder Plot of 1605, was a failed assassination attempt against King I of England and VI of Scotland by a group of provincial English Catholics led by Robert Catesby. The plan was to blow up the House of Lords during the State Opening of England’s Parliament on 5 November 1605, as the prelude to a popular revolt in the Midlands during which James’s nine-year-old daughter, Princess Elizabeth, was to be installed as the Catholic head of state. During a search of the House of Lords at about midnight on 4 November 1605, Fawkes was discovered guarding 36 barrels of gunpowder—enough to reduce the House of Lords to rubble—and arrested. At their trial on 27 January 1606, eight of the survivors, including Fawkes, were convicted and sentenced to be hanged, drawn and quartered.
Controls:
Movement: WASD
Shoot: Left Mouse
Reload: R
Set Fuse: F
Jump: SpaceBar
Crouch: C
Download Link:
Download Link
[6:38am] EDIT: The default .exe link is broken. Please navigate to GunpowderPlot/Binaries/Win64/GunpowderPlot.exe to play.
[Nov. 19] EDIT: After the jam I fixed a few common bugs that people pointed out to me after playing. You can download the (hopefully) bug free version here. Patch notes are included in the .zip file.
Notes
Once in a blue moon a level will spawn with no connection to the exit or objective. I’m truly sorry, there is a bug in my procedural system somewhere that is creating that. If it happens press “K” to regenerate the level.
Pictures:
Here are some pictures to give you an idea of some progress and features. I’m will most likely make a video later that demonstrates the dungeon generation system I made, but for now, see the imjur album I made below:
Gunpowder Plot procedural generation album