I know, right.
being completely knew to me, and I was rushing against the deadline. I was using only the Editor to create & package the game with and game totally uses BluePrints. But information about unreal engine 4 is so spread out and time consuming to find & then it’s either old outdated, needs fixes, and/or just doesn’t work. And still don’t understand why my Timelines ran differently in the game when they ran fine in the Editor.
I messed around with another engine probably 10 or more years ago and it cleaned all unused assets out before packaging, I’m not sure if I was doing something wrong or not. Manually removing all the starter content & other assets is a monstrous chore, the engine retains references, some that I don’t think even exists.
But yeah, I totally agree.
I also had issues with trying to run my game on an older computer with Vista, not sure if it was the OS or the older graphics card, although UE4 is supposed to run on older setups. It was missing dll’s and I had to give up after trying to update it.