Noticing huge performance drops when network testing in 4.24 vs 4.22 ( video included)

Everything is working great on 4.22, but with a freshly cloned 4.24 project, in editor network testing perfomance is terrible. For now we will just stick to 4.22, but has anyone else had similar issues / know of a solution.

The video isn’t very helpful because we don’t know what the previous performance was like

We also don’t like our ear drums being blown off with sound effects.

I would recommend you jump into the network profiler and have a look at what’s actually going on in your game. This talk goes into a good amount of detail how to set it up and capture sessions: Networking in UE4: Server Optimizations | Live Training | Unreal Engine - YouTube

Some general info here: Network Profiler | Unreal Engine Documentation

A lot changes between versions, but usually core engine code like the base networking isn’t affected, so I doubt its something deep under the hood that has changed. More than likely some variables in your project may have been reset if they weren’t made properly, or a plugin that you use has changed.

Happy debugging!