I’ve tried building from visual studio, generate studio files. Nothing
These are the errors I get when I try to boot the project
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Horror
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2749]
UE4Editor_CoreUObject!UClass::GetArchetypeForCDO() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3778]
UE4Editor_CoreUObject!GetArchetypeFromRequiredInfoImpl() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectarchetype.cpp:20]
UE4Editor_CoreUObject!UObject::GetArchetypeFromRequiredInfo() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectarchetype.cpp:103]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3777]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4250]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4461]
UE4Editor_CoreUObject!UClass::Serialize() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3654]
UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:1490]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3306]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4027]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2908]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1328]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1436]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:792]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:880]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:947]
UE4Editor_CoreUObject!StaticLoadClass() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:980]
UE4Editor_Horror
UE4Editor_Horror
UE4Editor_Horror
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2749]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:895]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:487]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:484]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:69]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2610]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2027]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll