I have made a palm in blender. I import it into UE4 but under the leaves are no textures but i can see textures from the top. Can somebody help me why its invisible ?
This is common in real-time applications, like Unreal. This is called back-face culling where the back face will not be rendered and only the face in the direction of the normal will be. Most modeling programs have this disabled by default. Since it’s more expensive to render this in real-time it’s disabled in real-time in UE4.
There are a couple of things you can do to fix this though:
- you can model the back faces to add some depth to your model
- You can enable two-sided in the material attributes details panel. (Documentation here)
I hope this helps.
Thank you for your help!