Not rendering what the camera sees in the viewport

Not sure what I’m doing wrong here? Rendering out a sequence using the Movie Render Queue yields the results on the top of this screenshot. A single High Quality Screenshot from inside Unreal Engine 5 actually outputs what the camera is looking at.

I’m super green to UE5 and I know there’s probably a ton of missing information in this post but if anyone could help point me in the right direction at least, that’d be awesome!

Thanks

Hi, Can you upload the Squencer & Movie Render Queue setting screenshots?
It will help me figure out the cause of this issue! :slight_smile:

Thanks! Here are the settings I’ve been using.

I’m sorry that I can’t give you an exact answer because the quality of screenshot is not good :cry:

Instead, I’m going to show you how to render camera view in general.

  1. Add Level Squence
    image

  2. Drag & Drop your Cinecamera actor to Sequencer

  3. Then, you can check Camera Cuts & CineCameraActor in Sequencer

  • Camera Cut Track is import!
    If you don’t have any Camera Cuts Track, make it and bind your cine camera
  1. Save sequencer & Render
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Hey, go into world settings and turn off “Enable Streaming”

Not sure if this will help but here is an example on how you might make the actor not visible.