Hello guys. My static mesh not correctly render in static lighting.
I put “Lightmass Importance Volume” in my map.
My static mesh settings:
I set my lighting quality as production.
My output in static lighting after build lighting(I get black line between ground and wall):
But my output in Movable lighting It works well:
Thank you in advance.
I turn off cast shadows, But the problem still exists and the black line is visible.
This is most commonly an issue with the lightmap UVs, typically lack of sufficient padding. But can also be caused by texel bleed from not breaking hidden parts of the mesh into their own UV islands.