Not Instance Editable property still visible/editable for UObject with DefaultToInstanced

Hello,

We notice that when declaring a UObject with DefaultToInstanced property, all variable defined in Child blueprint will be always visible/editable, even if their Instance Editable flag is not setup.

It seems that this issue have been reported last year : Unreal Engine Issues and Bug Tracker (UE\-212745)

I would like to know if you have any recommended workaround or it this issue is targeted to be fix in 5.6 ?

Thank you.

Hi Nicolas,

Apologies for the delay. We have pulled this issue out of the backlog and will be prioritizing it for 5.7. If a fix is submitted I’ll update this thread with the github link so you can cherry pick the change.