Hello,
We notice that when declaring a UObject with DefaultToInstanced property, all variable defined in Child blueprint will be always visible/editable, even if their Instance Editable flag is not setup.
It seems that this issue have been reported last year : Unreal Engine Issues and Bug Tracker (UE\-212745)
I would like to know if you have any recommended workaround or it this issue is targeted to be fix in 5.6 ?
Thank you.