I created a material in Substance Designer with the following texture maps - albedo/roughness/normal/occlusion/height. I’m trying to connect my height maps to my landscape material. For whatever reason, I can’t get it to work using Layer Blend nodes. If I increase the “displacement_level” parameter, it just raises the landscape up as a whole without actually displacing any information according to the height map. Any help would be greatly appreciated. Thank you.
Here’s my material setup: