Hi all. I made this object in substance designer, and there it looks good.
But in unreal engine i have some problem with normals.
This texture i put on second uv chanel, and shadows on stones always are in bottom of uv map, but not in bottom in geometry.
as i understand if i use second uv chanel i need to use same specific setap of shader. now i use this. What i need to change?
ZacD
(ZacD)
2
In the most basic terms, you cannot use the second UV channel for normal maps because of how tangent biases are stored.
This thread contains more information and various workarounds.
https://forums.unrealengine.com/development-discussion/rendering/18046-multiple-normal-maps-on-separate-uv-channels?45063-Multiple-Normal-Maps-on-Separate-UV-Channels=
If you’re using the default settings from Substance, you need to go into your imported texture in UE4 and check the “flip green channel” flag.