Hi,
Im trying to spawn at a playerstart in a sublevel. I
m using levelstreaming. The persistent level does not contain anything special except for some postprocess effects that covers all the sublevels.
The way im trying to do this now is that I have the “main menu” as a separate level, which is the default level when i open the game. Then when you hit play it opens the persistent level, but the playerstart is in a sublevel map. The sublevel is always loaded.
This setup works when I play in editor and standalone mode. But when i package the project it open the main menu level, but it wont load the persistent one. When I hit play it just loads the menu level again.
Is it not possible to have the playstart in a sublevel? Or how would I go about settings this up?
Hope this makes any sense
Regards Tom
Edit : Also tried to set the persistent level as default and that works with the packaged project. I now spawn at the playerstart in the sublevel. But I cant figure out how I would integrate the menu level at this point.