Not able to compile fresh new C++ project

Okay I found what what was the issue.

It seems that you can not follow standard VS integration routine provided by Microsoft when connecting your UE projects in VS anymore.

As I remember, in Unreal there was only two plugins for Visual Studio, now there is some third which does nothing but spoils everything(causing the thing I posted here).

Do not enable this plugin and everything should be fine as before:

And avoid enabling it accidentally via the Visual Studio:

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