Hey
So im working on some assets for my level and i cant get the normals right, i have flipped the Y channel, but it still doesn’t look right, Marmoset tool bag has a feature called scale and bias, and that makes it look perfect there, im sure there is a similar feature is unreal im just to dumb to figure it out, anybody have any tips on how to fix the nasty seam i get and have the normals be more pronounced and seem natural.
The attachment feature doesn’t work so i cant show a picture for now