Normals in Unreal vs Marmoset tool bag


So im working on some assets for my level and i cant get the normals right, i have flipped the Y channel, but it still doesn’t look right, Marmoset tool bag has a feature called scale and bias, and that makes it look perfect there, im sure there is a similar feature is unreal im just to dumb to figure it out, anybody have any tips on how to fix the nasty seam i get and have the normals be more pronounced and seem natural.

The attachment feature doesn’t work so i cant show a picture for now


Me too having same problem, specialy comming with textures from Substance Designer.

Maybe you can upload the files to show us an example and we can help you see where you went wrong?