Normals can't be imported if Morpher is on

I tested importing with different variations (non-skinned mesh vs skinned, edit mesh, edit poly, adding disabling export options, adding the same normals edit on all morph targets) - result is always the same.
If the mesh has ‘Morpher’ modifier on it (even disabled) normals won’t be imported, the same meshes imported normals correctly once i deleted the morpher component

// Steps to recreate
(Using 3ds max 2014)

  1. Create a mesh (a simple sphere)
  2. Make a copy (morph target)
  3. Add Morpher modifier and get the target
  4. Edit normals (via Edit Normals modifier) on mesh with morpher (select all and drag into a direction or something)
  5. Create a point helper and skin the Mesh to that point (to get the morphing in the UE4)
  6. export to ue4
  7. (on import) select Import Normals (or Normals and Tangents)

As a result i’m getting the default generated normals rather then the exported one

Thank you for your attention

Hello,

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Thanks

Thanks for the heads up, i just submitted it via specified link