(NORMAL) Zipline collision and moving ziplines.

The Ziplines are extremely cumbersome to manipulate, and position.
I think it would be easier to utilize is you could simply choose a start and end point.

also, the Zipline Collisions seem difficult to get right.
I take a zipline to take people directly up to a platform but the play character tends to bounce off the attached building’s geometry.
Perhaps there’s an easier way to implement or utilize the ziplines and manage their collisions?