Normal - world lighting doesn't match between UEFN and Creative Edit/Play

As seen below. To repro, launch the game from any island. UEFN is always in a light mode that doesn’t exist in the game, while Creative edit/play is on default TOD (full night/day circle). This includes live edit.

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Thank you for the report, the team is looking into this.

Thank you for the report, the team is looking into this.

Currently this is how the editor is supposed to look as it doesn’t reflect time of day (and in-game does). For some situations this is preferable (probably would drive an artist a little crazy if the lighting was changing subtly and slowly as they tried to get the colors right in a scene for example). But it is an interesting idea to have a time of day representation as an additional mode in the UEFN editor, so it is something we’ll consider.
Thanks.

Maybe a button that toggles this functionality (in the viewport), similar to how you have “unlit” acting as the no-darkness mode for level designers so they can see the level.