Normal - UEFN - Widget Blueprint when attached to a HUD Message device scales based on client HUD Scale setting.

I have made a Widget blueprint in my current ongoing project, and along with the image that the widget blueprint is, I have a UI verse canvas I made that overlays on top of it. However, when a player adjusts their HUD Scale setting in their just general client settings, it will scale the HUD Message on their screen, thus making the image a different size that no longer aligns with the UI canvas I have on their screen. And I have not found a workaround for this yet.

You find solution?

The status of UCB-1258 incident has been moved from ‘Awaiting Validation’ to ‘Closed’. Resolution Reason: ‘Duplicate’