While messing around with UI element stuff I added an editable text box, which is a super cool feature, however, the subscription for when a player enters text will be triggered twice if a player hits the enter key. If a player clicks out of the text box that counts as them “committing” their text (which is definitely not something that should be the case because they could be like me and be mid-typing something and tab out real quick for something, accidentally ‘committing’ whatever they typed) And this being the case, hitting enter not only will send its own independent signal but also takes the player out of the text box sending an additional signal through because of that. Resulting in the OnTextComitted.Subscribe command being triggered twice.