Normal - UEFN uploads things where nothing has changed

I keep seeing things being uploaded, even if I simply go to island settings and change “current position” (spawn) to “spawn pads”. This change is nothing custom, yet I see this when I hit push changes (note that I did nothing else before that):

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This action alone takes more than a minute now to wait for the game to load (because the desync happens with live edit) when in creative was a 5-second process.

Logs: uefn-attachments-2023.04.27-11.44.34.zip (12.4 MB)

If any file changes in the project it is going to upload and re-cook.
Island settings are stored in a file.

Gotcha, that makes sense. I tested not touching anything and starting live edit and it didnt upload anything, so that was it. Am I asking too much to lower the filesize of that file or even better, to not desync live edit when we edit a setting on it? On average, we edit island settings 50 times per project, in UEFN that would translate to 100 minutes vs 4.1 minutes in Creative.

If you just select an object in UEFN that is in the level, it triggers that changes have been made and need to be pushed. In fact, if you just rotate between selecting two different objects in the level over and over, without changing anything, you can watch the number of changes climb.

It seems misleading to prompt that changes need to be pushed when nothing has actually changed.