Normal - UEFN - QOL things that are missing from UEFN level design toolset

There are a lot of QOL building functionalities that I feel are missing from UEFN, and it takes a lot longer to build in it than Creative. Some examples:

-No way to locate a prop in the gallery it’s in after it’s placed (like how you can do that with static meshes).
-No way to duplicate a prop, detach it from a large group and place it elsewhere. A detach button would be nice.
-No quick way to change the active grid. Shift + [ change the angle grid but not the placement one.
-Harder to know how the map scales with characters. Not sure what the solution to this is though.
-UEFN is way laggier than Creative atm. Running on High settings and I get a lot of lag, while Creative runs on Epic and it never hitches unless the project goes over 70k memory.
-Core functionalities like mirror or snap to the floor are either hidden in a hotkey or placed in the details menu along with many other misc settings and its hard to spot what you need and press it fast.
-Prop icons load very, very slowly in the UEFN content browser, and galleries are folders that do not show what it’s them. UEFN also lags for a second when dragging a prop into the viewport, while Creative is instant.

@Wertandrew tell me more about this idea of ‘Detaching’

What is the problem you are facing?

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Two issues with it:

  1. In a large group, its hard to detach something from the group since there is no button to do so. This is how it looks (attachment group is large, so you can’t see the parent):
    UnrealEditorFortnite-Win64-Shipping_31r8yyIPXb

Dragging away from the group is also hard, as in this case there is no area to drag and drop to detach since the group covers the full space of the outliner.

Also, you cannot drag and drop beyond the limits of the outliner, as the held action does not scroll the list if you are on its limits, as seen:

UnrealEditorFortnite-Win64-Shipping_nnG754sFlM

  1. Another issue is that you don’t know if a prop is part of another group or attachment, visually. So when I duplicate something from the outline, there is a chance that I may be creating copies within that attachment group and causing issues if that original group was animated through a sequencer, because then the copies would also be animated. This could be solved by either having visibility of attachment hierarchy in outliner regardless of scroll position, or having a non-repeating, easily found setting (or split into two hotkeys) that allows you to detach and duplicate, or duplicate actor within group.

And another extra thing, all folder and attachment group states (expanded/minimized) in outliner will reset to expanded once project is restarted, so its hard to see at times what is happening or what group you are in. Would be nice if this is remembered between sessions, will help organizing large projects that have thousands of actors.

Thank WretAndrew! I will make sure to pass this along.

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