Dumb question but I’ve been told it’s correct for normal textures to look more saturated(i.e. attached screenshot). If so, is there a particular reason for this?
After experimenting with bit depth, compression setting, and sampler type (8-bit maps,normalmap DXT5, Normal), it’s hard to tell what’s correct and incorrect.
Exporting a normal texture with Linear color space in Substance Designer seems to produce the same effect suspiciously so I’m curious if I’m actually doing something wrong.