Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Summary
When I turn skin cache usage to enable on the skeletal mesh for the head it generates a seam on the World Normals between the head and the body.
Steps to Reproduce
I have a custom metahuman and when I select Enable on the Skin Cache Usage it generates a seam on the World Normals between the head and the body. When it is on auto it is fine. The same goes for the body if I switch it to enable it to create a seam. I need Skin cache usage to use LODs properly
Expected Result
It would not create a seam.
Observed Result
It creates a seam
Platform(s)
Unreal 5