Hello, I’m looking for a solution to have image in my oculus and also normal image (not split) on my computer Is there a special option or anything else ?
currently, I have both two-eye view (the Oculus view) on both my computer screen and my Oculus screen.
so when I launch the game and then input “stereo on” I want to send the splited screen to oculus but without changing the view on my computer (there will be two people using my project, one with the computer and another with the oculus)
Yes the low resolution/distortion wourld be because the plugin is basically copying the left eye buffer to the mirror buffer.
Changing the size of the window would have no effect on performance as it would the same sized texture being strectched/shrunk over a different sized screen space.
The only way to have a standard projection view within the mirror viewport would be to modify the plugin yourself by copying the contents of a render target from a scenecapture2d actor the the mirror buffer. Which would mean a performance hit as you would be then rendering the scene a third time.
Once for each eye and a third for the mirror texture.
Depending on what your doing that may or may not be a viable option.
The project im currently working on involves rendering the scene a total of four time at certain points.