Normal - Removing collision in a FN prop static mesh doesnt work in live edit

In the example below, I removed the collision from the wire, and on the left side in UEFN I have enabled player collision view which shows that there is no collision there. However, in live edit the player still collides.

My guess is that I have removed the simple collision but the Complex collision is still at play, and I cant remove it.

The settings I have changed to remove collision from UEFN:

UCB-1130 incident has been created. Status is ‘Awaiting Validation’.