If any of the the Prop Mover damage values are set to zero in editor and then the Prop Mover is interacted with in-session, these values are then altered and mirrored in editor.
- set prop mover damager values to 0
- start session
- open phone and interact with mover
- select all options icon
- scroll right down to the bottom
- finish interacting (click okay)
- notice that now in editor, any values that were zero are now 0.000128
This is super annoying ![]()