Hey guys, I’ve made some small rocks in blender, backed hires to normal map, all good, but in Unreal I get a different result.
Blender rocks:
Editor:
Any idea whats the problem in editor?
Hey guys, I’ve made some small rocks in blender, backed hires to normal map, all good, but in Unreal I get a different result.
Blender rocks:
Editor:
Any idea whats the problem in editor?
Invert the green channel:
Also set the mode from the texture to “normal”