Normal problem or?

Hey guys, I’ve made some small rocks in blender, backed hires to normal map, all good, but in Unreal I get a different result.

Blender rocks:

Editor:

Any idea whats the problem in editor?

Invert the green channel:

  1. either you do it in the texture properties
  2. or you add a constant 3 vector (1,-1,1) to your material - connect it with a multiplay - connect the multiply with the normal - connect the normal map with the 2nd link from the multiply

Also set the mode from the texture to “normal”

Excellent! Thanks a lot for advice!

Here is the result!