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Normal Parameter vs DynamicParameter for Materials

I know that DynamicParameter is for particle system, but what if my actor’s static model needs the same visual effect as one of my particle systems? Is it possible to access DynamicParameter from BP?

What’s the low-level difference between the two?

I’ve used a dynamic parameter in a material of a character to allow for a spawn in effect, so my mesh is invisible from the feet up and the material gets drawn in on a curve inside of a Niagara effect.

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