Normal - Migrating from UE to UEFN breaks multiple things

I migrated multiple meshes that had complex materials, and I noticed the following things broke:

-Material functions showed as unspecified even though they were migrated correctly. Their links to the materials that used them broke.


Textures didn’t link correctly:
UnrealEditorFortnite-Win64-Shipping_QjYrkEctJt

Parent materials did not assign:

Assigned textures in Material instances did not assign:

Try migrating from the source project with 5.1 or 5.1.1, If you are then yeah, bug :slight_smile:

I was told the opposite, that 5.1 onwards will cause issues because it is ahead of the UEFN version. I tried with 5.0.2

1 Like

You have been misinformed I’m sorry. I always use 5.1 as 5.0 constantly destroys migrations. It might be ahead but it works.

1 Like