Im making an HK416 for a game asset but for some reasons the normal map doesnt look that good in Unreal while in Blender it looks Perfectly Fine i Tried to multiply the intensity but it still didnt work so did i missed some Important Steps When making a Normal map or is there some tricks that i didnt know?
I Know that Normal Map is an Illusion but still why is it looking bad Is it my fault? Or am I just Expecting to much From a Normal map?
Please All Advice’s and Help would be gladly Appreciated
Make sure that the Green channel of your Normal map did not get inverted when importing it. Other than that you could try using xNormal to bake your Normal maps and see if you are getting different results.
Double click on the normal map to open the Texture Editor, make sure the texture group for the normal map is set to WorldNormalMap, and save that setting.
You could also put normal, _normal, _nrm, in the texture name for the normal map and import it, and UE4 will automatically change the texture group for you.