Im making an HK416 for a game asset but for some reasons the normal map doesnt look that good in Unreal while in Blender it looks Perfectly Fine i Tried to multiply the intensity but it still didnt work so did i missed some Important Steps When making a Normal map or is there some tricks that i didnt know?
Heres some Pictures to show what it looked Like
Low Poly:
Low Poly Rendered:
Mesh In Unreal:
I Know that Normal Map is an Illusion but still why is it looking bad Is it my fault? Or am I just Expecting to much From a Normal map?
Please All Advice’s and Help would be gladly Appreciated