Normal Maps Lose its Details When Imported from Blender to Unreal

Im making an HK416 for a game asset but for some reasons the normal map doesnt look that good in Unreal while in Blender it looks Perfectly Fine i Tried to multiply the intensity but it still didnt work so did i missed some Important Steps When making a Normal map or is there some tricks that i didnt know?

Heres some Pictures to show what it looked Like

Low Poly:

Low Poly Rendered:

Mesh In Unreal:

I Know that Normal Map is an Illusion but still why is it looking bad Is it my fault? Or am I just Expecting to much From a Normal map?
Please All Advice’s and Help would be gladly Appreciated

Hi Neo,

Usually when you import a normal map and it looks worse in unreal it can be a good idea to flip the green channel to check if that helps. Depending on the tools you used to bake the normal map this will change the output of the green channel.

Oh, also make sure that the texture is using normal map compression settings. If that doesn’t help we can go from there.

Ed