Normal Maps in Incorrect Color Space

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Normal Maps are being displayed in the 2D texture view with an srgb view lut applied

Steps to Reproduce

Import a normal map or just open a previously working normal map asset (prior to the latest UEFN release)

Expected Result

Normal maps should not look washed out

Observed Result

They are washed out, and have an srgb view lut applied

Platform(s)

pc

Everything looked fine prior to updating tonight. Now all the normal maps display incorrectly. Unclear ATM how many other linear space textures are affected
You can see the thumbnail preview is also wrong, showing what it looked like prior to update and after update


UnrealEditorFortnite-Win64-Shipping_MtCEDPYtWa

actually, it appears all linear maps are now displaying incorrectly. This not only creates issues around visual validation, but seriously negatively affects UX and confidence in release stability for very basic and core necessary features. This should never break

Have you found the issue and solution to this problem? Do you think this is causing a difference in render, or is it just a preview abnormality? Happened to me too in 5.5.

Hi @xFaK10 - this is a pretty old thread - could you start a new one so we have all of your information? You mention 5.5 - is your issue with UEFN/UE or both? (This is the UEFN forum)