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Normal Mapping

I’m using normal map in my game and i want to know how much power does it consume.

  1. If i use a millions poly mesh and bake the normal out… will their be a difference in cpu/gpu power consumption if i use a couple thousand poly mesh

Well, what sort of metrics do you want to monitor? Shader complexity? GPU memory? What are you comparing it against?

That aside, most modern GPUs can handle a whole lot of normal maps with no problem at all.

I think generally as CPU/GPU usage increase, more power is consumed as well, obviously. But on the other hand it’s not something you can measure. There’s no such noticeable difference as the baking process doesn’t take long long hours.