Just a quick note:
Normal maps using the World Coordinate 3 Way node do not produce any output when used on a Nanite-enabled Static Mesh .
Just a quick note:
Normal maps using the World Coordinate 3 Way node do not produce any output when used on a Nanite-enabled Static Mesh .
You need to turn off Tangent Space Normal in the Material to make it work
Thanks, that helps on flat surfaces. But the shading is then super harsh and sort of faceted on other objects, like a content engine sphere for example.
Mixing in the Vertex Normals helps, and as you’re using Nanite allready, you could subdivide the sphere using the modeling tools, which should help with the facets.
It’s not a perfect solution, but I guess it will have to do till Ue5 officially comes out
Cool, I see.
Thanks for the suggestions DrCoolFreshPapaG