Normal map problems in UE4 with Instanced Materials

Just saw in an other thread:

Put a normal map in your master material in the normal Param2D slot. Like that, the engine will understand that the instanced normal will be assigned as a normal map type of texture. Normal and not only color type i meant :wink:

In your example, that looks pretty clear: your mesh looks like there is no normal map on it cause the normal map is compressed like a color texture map.